I
have posted a RPG objects example application on the projects page. The
example code was written so that I could use it as a thinking tool. It
implements a very basic RPG item system. Click here to get more info.
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The first release of the xMessages component
was really just a introduction to what I was working on. I have yet to
see any other components out there that does what the xMessages
component does. Anyway I updated the code (Release 2) so that it now
supports a interface driven modal so that text effects and image
effects can be created and applied to the message. I am still no where
close to being done. There are still some minor bugs here and there,
and I put a little more comments in my code. Future releases will
continue to improve the code as well as provide better documentation.
Eventually
I hope to write some content pipeline processors so that an entire
conversation can be created and stored in a xml file and then use the
content.Load method to load that whole conversations in one line of
code rather then having to write many lines of code by hand to get it
to do stuff. i am also thinking of writing a tool for authoring
conversations and saving them out to xml files so that you do not have
to write the xml files by hand. But that will not be for some time.
If you watch the updated video you can start to see what the end goal for the xMessage component is trying to achieve.
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I have posted a video of the xMessage component in action to give people a sense of what it can do. You can find the video here.
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