Website may be up and down over next few months. I'm currently doing a complete overhaul of everything. Going back to simple individual .htm pages, new overall site theme, sanitizing and cleaning up html of all pages and blog posts, attempting to implement a new tooling and publishing system etc etc.

DX9Tools overkill?

Published 5/14/2004 by createdbyx in News

I am just finishing off merging the GameToolsR2, DXEliminatorR2, and EasyRenderSystemR1 libraries into the DX9Tools library. And then I got to counting ...

The DX9Tools solution references about 40 different projects! That's alot of projects. =)

So in addition to merging the libraries I am also going to merge all of the DX9Tools Example projects into one. This should help to simplify things as well as help speed up both the compile process and vb.net's background compile feature.


DX9Tools update...

Published 5/14/2004 by createdbyx in News

I have uploaded the 5.53mb snapshot of the full DX9Tools R5 solution. Including ...

GameToolsR2 <- this is also a pre-release
MAXExport and the maxscript for exporting scene data compatible with 3DS MAX v3 and above
MSAni maxscript parser exporter <- possibly discontinued because MAXExport replaces it
DXEliminatorR2 <- this is also a pre-release
Easy Rendering System project. <- work in progress

NOTE: That this is not to be considered an actual release just a third pre-release snapshot.

I am thinking that I am going to merge the DX9Tools, GameTools, and DXEliminator libraries into the DX9Tools library. This would help to unify all three libraries as well as redudce the complexity of having to manage 3 seprate libraries, and should make it easier for all of you who are using the libraries.

I am also thinking I am not going to bother uploading "pre-release snapshots" for DX9Tools but instead, just make a release even if that release contains code that is not complete or simply does not work yet.

You can find link to download the DX9Tools R5 snapshot3 here ...
DX9Tools at gotdotnet


You can post your comments!

Published 5/12/2004 by createdbyx in News

I have finished tweaking my blog with a slightly new look as well as the ability to add comments to my blog posts! I have been wanting a user comments feedback functionality for some time now.


Pardon the interruption

Published 5/12/2004 by createdbyx in News

Excuse the discontinuity on my site I am in the process of adding comment features to my blog hopfully should get it working by tomorrow. But for now it's nap time...


I have took my May 12, 2004 block post titled "IDEA: Textured Index Buffers for D3D" and have posted under a number of fourms located at...

xtremevbtalk
vbgamer
intheoryforum


I have written a new article regarding an idea I have about "Textured Index Buffers for D3D"

Textured Index Buffers for D3D


I saw a news post at VBGamer stating you could get a free copy of VB.NET 2003 standard edition and all you have to do is watch 5 movies relating to vb.net and app development.

I watched a number of movies, the site send me a activation email, I got the email right away and filled in my shipping address and pressto in 4=6 weeks I should have a free copy of VB.NET 2003 standard edition CD in the mailbox! Whoot! GO check it out at VB.NET at the movies!


Progress Report

Published 5/6/2004 by createdbyx in News

DX9Tools R5 progress report...

I have a 99% complete new library called MAXExport that I expose out to COM. I have also written a MAXScript script for 3DS MAX that uses the classes from the MAXExport library to export Meshes+Animations and Cameras+Animations.

But I am having trouble on the MAXScript side not working properly.

The reason I am making this MAXExport library and MAXScript script is because I am in the process of adding custom animation classes to DX9Tools so that you can use 3DS MAX to create your meshes and scenes and export them. As well as providing the classes to load and play the animations in your apps/games. I have some Animation classes already built and working, but I want to add more features before I posting the official Release 5 for DX9Tools.

I am also doing some more work on DXEliminator and will make a post for that soon.


Skeena Vally Walkabout

Published 5/6/2004 by createdbyx in News

Added some more low resolution (VGA 640x480) photos of the Skeena Vally where I live. Including Terrace mountain trail, Panorama of lower Thornhill, Panorama of terrace from top of terrace mountain, and more.

Skeena Vally (My kinda living space)


Added a new link to links page...
Axiom :: A free, open source C# 3D game engine for the Microsoft.Net platform

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres. By using the .Net framework as the target platform, developers can focus more on core functionality and logic, rather than dealing with the complexities of languages like C++.

The core of Axiom is a port of the very popular OGRE graphics engine, which was chosen based on its clean object-oriented design, powerful features, and flexibilty.


Created by: X

Just another personal website in this crazy online world

Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
About Me -- Resume