I have added a cool little code snip that demonstrates a way of loading a image that was added to a project and declared "Embeded Resource" at design time, and returns a newly created D3D texture.
The code is written in vb.net and DX9.
Private Function LoadResourceImage(ByVal ResourceImageName As String) As Direct3D.Texture
Dim Mem As New IO.MemoryStream()
Dim Img As Bitmap
' attempt to create bitmap from embeded resource
Img = New Bitmap(Me.GetType, ResourceImageName)
' save image to memory stream
Img.Save(Mem, Drawing.Imaging.ImageFormat.Png)
' seek to start of stream
Mem.Seek(0, IO.SeekOrigin.Begin)
' attempt to load/create image we saved to memory stream
Dim Tex As Direct3D.Texture
Tex = Direct3D.TextureLoader.FromStream(mobjGraphics.Device, Mem)
' done with varibles
Mem.Close()
Mem = Nothing
Img.Dispose()
Img = Nothing
' return reference to texture
Return Tex
End Function