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TiledBackground Documentation

Types

Represents the arguments used during the before and after ScaleX/ScaleY events.

A strongly-typed resource class, for looking up localized strings, etc.

Represents the arguments used during the before and after SpriteBatch events.

Represents the arguments used during the before and after texture events.

Provides a game component for tiling a background image.

Represents the arguments used during the before and after scale events.

Created by: X

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Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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