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XNAGSM Documentation

Types

A screen is a single layer that has update and draw logic, and which can be combined with other layers to build up a complex menu system. For instance the main menu, the options menu, the "are you sure you want to quit" message box, and the main game itself are all implemented as screens.

The screen manager is a component which manages one or more GameScreen instances. It maintains a stack of screens, calls their Update and Draw methods at the appropriate times, and automatically routes input to the topmost active screen.

Enum describes the screen transition state.

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Name of author Dean Lunz (aka Created by: X)
Computer programming nerd, and tech geek.
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