NOTE: This tutorial is still being worked on !!!
Part 1 - Setup
Start by creating a new xna windows game and adding a reference to the ZexMenu library.
The first thing we will need to do is create some varibles.
ZexMenuBindings.ZexMenuBindings ZexMenu;
List<string> lines;
const int MAXLINES = 12;
SpriteFont font;
The first varible is a reference to