I have gone back and finally done some more work on my xGameConsoleXNA library for the XNA platform. The next release will be Release 2 and will mainly contain updates to how the user interacts with the console.
- It can now do things like scroll through the text that was written out to the console
- Pressing the left and right arrow keys on the keyboard you can set the insertion point for typing text
- If
you type a really long line of text in the entry line that is too long
to fit within the console the text will now gracefully scroll left or
right depending on where the insertion point is
- More comments in the code as well as xml 'summery' comments for the methods
- Made a number of optomizations so some parts of the code are more simplified
- There
are some breaking changes such as some properties have been renamed to
better more understandable names. I also moved a few methods and
properties out of the console class and into the ConsoleComponent class
because they really were more suited being in the ConsoleComponent
class.
- I also added a WordWrap property to the ConsoleComponent
class so that text that gets written to the console will now wrap to
the next line if it does not fit.
I should hopefully
upload Release 2 within the next week. I would also like to mention
that I noticed some of the xGameConsoleXNA code may not be 360
compatible, even though I cannot test it on the 360 because I do not
have a creators club subscription. For example the LoadAlias command
was using the IO.File.ReadAllLines method and the 360 xna api's do not
contain the ReadAllLines method. I will try to keep an eye out for more
code like that. I modified the code so that it no longer uses the
ReadAllLines method but I will not be able to ensure that
xGameConsoleXNA will seamlessly run on the 360 until I get a creators
club subscription.
It is my intention to eventually get the
xGameConsoleXNA working on the 360 but I promised myself that I would
only purchase a creators club subscription after I had completed or had
come close to completed a working game. So yeah, being more of a tool
developer it might take me a while to get a subscription. :(
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