I have fixed the link to the XMLDOCContentProcessor content processor tool. It was giving a strange no access allowed error.
I also posted a new content pipeline tool called StringBuilderContentProcessors.
It seems XNA and GSE (Game Studio Express) does not ship with a simple string importer and/or processors, so you can use text files as a game asset. The TextFileContentProcessor library allows XNA developers to use regular text files as game assets using the xna content pipeline, and returns a StringBuilder object containing the text data.
I called the project TextFileContentProcessors because I intended to include StringCollection and string[] array support in subsequent releases.
I have also added a new game project I am working on called Kabombulator. It's still kind of in the prototyping phase.
Yet another xna based project that I have added to the XNA page is the XNAContentCode pre-build utility.
I am still working on release 3 of my Zider Game Engine. I have not written any code for it lately because I am taking time to think about how to proceed further with it's design and functionality, as well as taking some time to do some code refactoring.
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